Talk
Tile Programming for GPUs
Bryce Adelstein Lelback
Principal Engineer at NVIDIA
Parallel programming can be intimidating, but doesn’t need to be! Tile-based programming models make GPU parallelism more newcomer-friendly, highly productive, and still fast by letting you write sequential, array-centric code while the framework handles parallelization, synchronization, and data movement. In this talk, we’ll present cuTile, NVIDIA’s new tile programming stack and Tile IR, the new compiler stack that it is built with.
